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In search of the perfect RTS Camera

In search of the perfect RTS Camera

This blog entry is going to be pretty technical, and possibly over-specific. For various reasons I have been working on an RTS/TBS/God Mode style camera (the sort one uses in things like Sim City, Warcraft 2, or Command and Conquer) and I realized that none of the various tutorials or pre-made examples for UE4 were quite right. So I built a new one, and I thought I'd share how I did it so others in the same spot can benefit.

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Four Species, One Galaxy

Four Species, One Galaxy

One of the key elements in Smugglers of Cygnus is character customization. It was important to our team that the player had an opportunity to have multiple experiences in the game world. Species customization is a big part of that.

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Smugglers of Cygnus: Tools

Tools

We've reached the end of the introduction. In the first entry, I wrote about the team bringing you Smugglers of Cygnus. The second entry covered some of the design decisions and what we learned from them. This entry will cover the technology and tools we are using to develop the game.

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Smugglers of Cygnus Blog Post 1

1st Post!

I've been meaning to produce a dev blog for Smugglers of Cygnus for ages now. When none of the existing platforms or solutions quite fit, it was time to write my own.

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Smugglers of Cygnus